Volume I

 

NoTitle of papersTrackPageFile NamePaper Id
C1:  Artificial Intelligence in Education/Intelligent Tutoring System (AIED/ITS) and Adaptive Learning
1Metacognitive Accuracy in Homework Assignments, Time-Limited Quizzes, and Learning Objectives

Huanyi CHEN & Paul A.S. WARD

C11View7
2Investigation on Practical Effects of the Explanation in a K-12 Math Recommender System

Yiling DAI, Kyosuke TAKAMI, Brendan FLANAGAN & Hiroaki OGATA

C17View10
3Transferable Student Performance Modeling for Intelligent Tutoring Systems

Robin SCHMUCKER & Tom M. MITCHELL

C113View20
4Automated Matching of Exercises with Knowledge Components

Zejie TIAN, Brendan Flanagan , Yiling DAI & Hiroaki Ogata

C123View32
5Using Unsupervised Machine Learning to Model Taiwanese High-School Students’ Digital Distraction Profiles Concerning Internet Gaming Disorder

Yu-Lin HO, Chien CHOU, Chen-Hsuan LIAO & Jiun-Yu WU

C132View41
6Use of Professor Comments in Predicting Student Success

Timothy H. BELL, Christel DARTIGUES, Florent JAILLET & Christophe GENOLINI

C138View42
7Learning Algorithm Implementation Structures for Multilabel Classification via CodeBERT

Karl Frederick ROLDAN, Gerd Lowell JANA, John Kenneth LESABA & Joshua MARTINEZ

C144View45
8Micro- and Macro-Level Features of NLP-Based Writing Tools in Higher Education

Michael BURKHARD, Sabine SEUFERT, Patcharin PANJABUREE, Chailerd PICHITPORNCHAI & Christina NIKLAUS

C150View49
9Investigating Bloom’s Cognitive Skills in Foundation and Advanced Programming Courses from Students’ Discussions

Joel J. W. LIM, Swapna GOTTIPATI & Kyong Jin SHIM

C156View59
10I will help you, but will you help me? How The Perception of a Teachable Agent May Influence Performance

Eva-Maria TERNBLAD, Magnus HAAKE & Betty T√ĄRNING

C163View65
11‚ÄėI know that I clicked but not if I read‚Äô: An Exploratory Study Comparing Data Traces and Self-Reports on Feedback Engagement

Eva-Maria TERNBLAD, Agneta GULZ & Betty T√ĄRNING

C173View68
12Exploring Relationships Between Temporal Patterns of Affect and Student Learning

Anthony F. BOTELHO, Seth A. ADJEI, Vedant BAHEL, & Ryan S. BAKER

C183View72
13Engagement Estimation using Time-series Facial and Body Features in an Unstable Dataset

Xianwen ZHENG1, Minh-Tuan TRAN, Koichi OTA, Teruhiko UNOKI & Shinobu HASEGAWA1

C189View91
14Investigating How Achievement Goals Influence Student Behavior in Computer Based Learning

J. M. Alexandra L. ANDRES, Stephen HUTT, Jaclyn OCUMPAUGH, & Ryan S. BAKER

C195View101
15How Much Support is Necessary for Self-Regulated Learning?

Antonija MITROVIC & Jay HOLLAND

C1101View109
16Development of a Learning Companion Robot with Adaptive Engagement Enhancement

Bowei YAO, Koichi OTA, Akihiro KASHIHARA, Teruhiko UNOKI & Shinobu HASEGAWA

C1111View116
17Practical Use of an Error-based Problem Presentation System in Mechanics

Nonoka AIKAWA, Shintaro MAEDA, Tomohiro MOGI, Kento KOIKE, Takahito TOMOTO, Isao IMAI, Tomoya HORIGUCHI & Tsukasa HIRASHIMA

C1118View123
18Prerequisite-driven Q-matrix Refinement for Learner Knowledge Assessment: A Case Study in the Online Learning Context

Wenbin Gana & Yuan Sun

C1124View124
19Transforming Brainwave Signals into Symbolic Strings Towards Academic Emotion Recognition

Judith AZCARRAGA & Juan Francesco SALCEDA

C1134View142
20Considerate, Unfair, or Just Fatigued? Examining Factors that Impact Teacher

Ashish GURUNG, Anthony F. BOTELHO, Russell THOMPSON, Adam C. SALES, Sami BARAL & Neil T. HEFFERNAN

C1140View150
21Adaptive Scaffolding to Support Strategic Learning in an Open-Ended Learning Environment

Anabil Munshi, Gautam BISWAS, Eduardo DAVALOS, Olivia LOGAN, Gayathri NARASIMHAM & Marian RUSHDY

C1150View154
C2:  Computer-supported Collaborative Learning (CSCL) and Learning Sciences (LS)
22Unveiling the Process of Collaborative Learning Through the Use of Digital Whiteboard Historical Action Logs

Hua Leong WA

 

C2157View13
23The Development of Online Learning Readiness Scale for Junior Students (OLRS-J) in Taiwan

Chien CHOU, Ruo-Yu LI, Li-Fang KO & Min-Ling HUNG

C2164View18
24Analysis of CSCL for Mathematical Proof Based on the Log Data of Learners’ Verbal and Nonverbal Communications

Masataka KANEKO, Hironori EGI & Takeo NODA

C2167View25
25Estimating Divergence-or-Convergence in Discussions based on Abstractness of Words in Utterance

Ryunosuke NISHIMURA, Taisei MURAOKA, Risa IHARADA & Hironori EGI

C2170View33
26The Influence of Awareness of a Difference between Concept Maps on Transfer: Experimental Investigation on the Efficacy in Collaborative Learning

Shigen SHIMOJO, Yoshimasa OHMOTO, Junya MORITA & Yugo HAYASHI

C2176View46
27The Effect of Individual Ideation before Discussion on Computer Supported Collaborative Argumentation in a Primary Classroom

Wenli CHEN, Qianru LYU, & Junzhu SU

C2182View52
28Interaction and Monitoring Matter: Comparison of High and Low-performing Groups in CSCL

Wenli CHEN, Junzhu SU, Qianru LYUÔľĆAileen CHAI, & Wei Liang TOH

 

C2192View53
29Effects of Group Awareness Tools on Student Engagement and Enjoyment in Online Collaborative Writing

Xiaohui SONG, You SU, Jing REN & Rushi GONG

 

C2200View61
30Understanding Areas of Parallelograms Through Virtual Geometrical representations: A Pilot Study

Eva-Maria TERNBLAD

C2206View70
31Understanding Sociomaterial Encounters in Collaborative Creative Making: A Case Study from a Makerspace in India

Alekh V & Chandan DASGUPTA

C2210View98
32Unpacking Emergent Creativity in Online Collaborative Making

Alekh V & Chandan DASGUPTA

C2220View99
33Support System for Understanding How Teammates Grasp Game Situations

Kazuteru Sakamoto, Kota Kunori & Tomoko Kojiri

C2226View104
34GWpulse: Supporting Learner Modelling and Group Awareness in Online Forum with Sentiment Analysis

Yuta NAKAMIZO, Changhao LIANG, Izumi HORIKOSHI, Rwitajit MAJUMDAR, Brendan FLANAGAN & Hiroaki OGATA

C2230View126
35Improving Spatial Perspective Taking Ability of Middle School Students Using Augmented Reality

Anveshna SRIVASTAVA & Chandan DASGUPTA

C2233View131
36Noticing Critical Information for Productive Uncertainty Management During Engineering Design Activity

Navneet KAUR & Chandan DASGUPTA

C2240View133
37Investigating the Role of Students’ Feedback-Seeking Actions in Harnessing and Adapting to the Distributed Competence

Narasimha SWAMY, Anveshna SRIVASTAVA & Chandan DASGUPTA

C2243View138
38Understanding Learners’ Negotiation Processes During Ill-Structured Engineering Estimation Problem-Solving

Ulfa KHWAJA & Sahana MURTHY

C2253View144
C3: Advanced Learning Technologies (ALT), Learning Analytics and

Digital Infrastructure

39Monitoring of Learners’ Activities in Software Structure Design Exercises

Yasuhiro NOGUCHI, Kanta INOUE, Satoru KOGURE, Koichi YAMSHITA & Tatsuhiro KONISHI

C3259View 21
40Innovative and Effective Spreadsheet Tool for Learning Sentiment Analysis and Prediction

Michelle CHEONG & Jean CHEN

C3262View 24
41Topic-Based Representation of Learning Activities for New Learning Pattern Analytics

Jinghao WANG, Tsubasa MINEMATSU, Yuta TANIGUCHI , Fumiya OKUBO & Atsushi SHIMADA

C3268View 27
42Assessment of At-Risk Students’ Predictions From E-Book Activities Representations In Practical Applications

Erwin D. LOPEZ Z., Tsubasa MINEMATSU, Yuta TANIGUCHI, Fumiya OKUBO & Atsushi SHIMADA

C3279View28
43Topic-Level Social Network and Language Correlation in Course Discussion Forums

Ezekiel Adriel LAGMAY & Maria Mercedes RODRIGO

C3289View34
44Assessment of Students’ Feedback Behavior in a Game-Based Automated Feedback System- A Cross-Cultural Replication Study

Annika SILVERVARG, Kristen BLAIR, Maria CUTUMISU and Agneta GULZ

 

 

 

C3292View60
45Construction of a Role-Play Style Japanese Learning Support System that Allows Teachers to Edit Dialogue Situations

Satoru KOGURE, Yudai KAMATA, Yasuhiro NOGUCHI, Koichi YAMASHITA, Tatsuhiro KONISHI, & Makoto KONDO

C3302View81
46Efficacy of an Online Course to Build Mindfulness in Adolescents

Renuka RAUTELA, Anurag DEEP, Mayank SHARMA & Nandini CHATTERJEE

C3305View84
47Detection of At-Risk Students in Programming Courses

Ikkei IGAWA, Yuta TANIGUCHI , Tsubasa MINEMATSU , Fumiya OKUBOa & Atsushi SHIMADA

 

C3308View90
48Learning Support System Visualizing Relationships Among Classes and Objects Based on Teacher’s Intent of Instruction

Koichi YAMASHITA, Yusuke SUZUKI, Satoru KOGURE, Yasuhiro NOGUCHI, Raiya YAMAMOTO, Tatsuhiro KONISHI & Yukihiro ITOH

C3314View92
49Combining Data and Human Intelligence through Predictive Visual Analytics to Improve Educational Assessments

Yancy Vance PAREDES & I-Han HSIAO

C3317View100
50The Influence of a Virtual Physics Experiment Learning Environment on Grade 9 Students’ Motivation towards Physics Learning

Yushi HUANG, Alex Wing Cheung TSE

C3320View108
51Extracting Students’ Self-Regulation Strategies in an Online Extensive Reading Environment using the Experience API (xAPI)

Chia-Yu HSU, Izumi HORIKOSHI, Huiyong LI, Rwitajit MAJUMDAR & Hiroaki OGATA

C3326View115
52Process Models Enhancement with Trace Clustering

Wiem HACHICHA, Ronan CHAMPAGNAT, Leila GHORBEL & Corinne Amel ZAYANI

C3332View119
53Applicability and Reproducibility of Peer Evaluation Behavior Analysis Across Systems and Activity Contexts

Izumi HORIKOSHI, Changhao LIANG, Rwitajit MAJUMDAR & Hiroaki OGATA

C3335View121
54Association Analysis on Open-Ended Concept Maps using Data Mining

Didik Dwi PRASETYA, Setiadi Cahyono PUTRO, Muhammad ASHAR, Saida ULFA, & Tsukasa HIRASHIMA

C3346View140
55Comparing Short-Term and Long-Term Online Courses Using the Kano Model and Neural Network Language Models

Daniel Moritz MARUTSCHKE & Yugo HAYASHI

C3352View151
56A Curriculum Package of Social and Ethical Concerns in Metaverse Ecosystem in School Education Based on Bloom’s Taxonomy

Percy Lai-Yin KWOK, Joe Kwong-Ngai CHEN & Jordan Tsz-Chun FUNG

C3358View153
57PyGuru: A Programming Environment to Facilitate Measurement of Cognitive Engagement

Daevesh SINGH, Hema SUBRAMANIAM, & Ramkumar RAJENDRAN

 

C3363View155
C4: Classroom, Ubiquitous, and Mobile Technologies Enhanced Learning (CUMTEL)
58Modelling Physical Activity Behaviour Changes for Personalised Feedback using a Health Education Application

Claudio DIAZ, Olivier GALY & Corinne CAILLAUD & Kalina YACEF

C4369View 17
59Research on Classroom Interaction Behavior in a Mobile Tablet-based Unit Teaching Setting

Jian KANG & Ruixue LIU

C4375View 39
60A Technique for Tracking the Reading Rate to Provide Students’ Learning Feedback

Fuzheng ZHAO & Chengjiu YIN

C4381View 50
61An Evaluation of the Online Course on Climate Change and Emotion

Anurag DEEP*, Aditi PATHAK & Nandini CHATTERJEE

C4387View62
62Augmented Reality Applications in the Classroom: Teachers’ Experience

Hajar AL OMAIR, Antonette MENDOZA, Marie BOD√ąN & Nilufar BAGHAEI

C4392View77
63Design and Effect of AR Sign Language Teaching Software Based on Natural Interaction

Jiangxu LI, Peng ZHANG, Junting CHANG & Su CAI

C4402View93
64Designing a Recommender System for Mobile Applications Focusing on Relative Importance Weights of Learner-related Variables

Woorin HWANG, Hyo-Jeong SO, Chiyoung SONG, & Hyeji JANG

C4410View103
65Learning Through Patient Stories: Fostering Sensemaking in Technology Enhanced Learning Environment for Clinical Diagnosis

Sunita RASTE & Sahana MURTHY

C4413View111
66Unpacking Contextual Parameters Influencing the Quality of Personalized Adaptive Learning Edtech Applications

Gomathy SOUNDARARAJ, Vishwas BADHE, Ishika ISHIKA, Meera PAWAR, Chandan DASGUPTA, Sahana MURTHY

C4419View134
67Instructional Design on Data Visualization Model of Using AR Sandbox Apps in Learning and Teaching Geography

Aaron Hok-him LIU & Percy Lai-yin KWOK

 

 

C4429View137
68Pupils’ Learning Characteristics, Self-directed Learning Ability, and Mathematical Ability by Applying A Gamified Math Platform for Distance Learning

Euphony F. Y. YANG & Tak-Wai CHAN

 

C4433View143
C5: Educational Gamification and Game-based Learning (EGG)
69Learning Computational Thinking Efficiently with Block-based Parsons Puzzles

Jeff BENDER, Alex DZIENA & Gail KAISER

C5439View3
70For People and Planet: A Pilot Study of an Educational Mobile Game on the Sustainable Development Goals

Maria Mercedes T. RODRIGO, Louise Marie C. TULAYBA, Marianne U. LIM, Marlon C. MORALEJO, Ananea ARCEGA, Maria Celeste A. MARASIGAN-LASCANO & Allyah Elizabeth ORIO

C5449View5
71An Analysis of Filipino Primary School Learners’ Game Experience and STEM Interest within Minecraft

Jonathan CASANO & Maria Mercedes T. RODRIGO

C5455View11
72Ludonotation: A Visualization System of Recording and Analyzing Interactive Strategic Gaming Behaviors

Ju-Ling SHIH

C5461View15
73Design a Robot as a Double with Micro-expression to Participate in a Virtual Situational Learning Environment and its Effect on Students’ Learning Performance

Vando Gusti Al HAKIM, Su-Hang YANG, Jen-Hang WANG, Yi-Jing LIa, Yi-Hsin CHEN & Gwo-Dong CHEN

 

 

 

C5467View30
74Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft

Maricel A. ESCLAMADO, Maria Mercedes T. RODRIGO & Jenilyn A. CASANO

C5477View44
75Two-way Knowledge Transfer Among University Academics, Young Entrepreneurs, NGOs and Students in STEM and IoT Metaverses: Conceptual Model, Research Agendas and Contextual Challenges

Percy Lai-Yin KWOK, Joe Kwong-Ngai CHEN & Jordan Tsz-Chun FUNG

C5487View55
76What Do Teachers Want to Know about Game-Based Learning Analytics: Cross-Case Study

Yoon Jeon KIM & Jennifer SCIANNA

C5493View56
77Changing Students’ Perceptions of a History Exploration Game Using Different Scripts

Stefan SLATER, Ryan S. BAKER, David GAGNON, Erik HARPSTEAD, Juliana Ma. Alexandra L. ANDRES, Luke SWANSON

C5499View58
78Talk & Play: A VR Application To Improve Volume And Silences Use In Verbal Communication

Maria Esther RUIZ-CAPILLAS, Alejandro ROMERO-HERNANDEZ & Borja MANERO

 

C5505View89
79Impact of Gaming on the Mental Well-Being and Academic Performance among High School Students

Aaron James CAPINPIN, Roi Victor ROBERTO, Ramon Diego TAN & Judith AZCARRAGA

C5511View132
80Shelter GO: Multiplayer Location-based Game for Learning Evacuation

Hiroyuki MITSUHARA & Masami SHISHIBORI

 

 

C5514View136
C6: Technology Enhanced Language Learning (TELL)
81Evaluating the Performance of Chinese Multi-Label Grammatical Error Detection Using Deep Neural Networks

Tzu-Mi LIN, Chao-Yi CHEN, Lung-Hao LEE & Yuen-Hsien TSENG

C6524View22
82An Exploration of a Novice Kindergarten Teacher’s Enactment of Multiliteracies Pedagogy during the Pandemic: A Case Study of a Virtual Kindergarten Classroom

Fengchao YU, Lian CHANG & Mi Song KIM

C6527View35
83Using Group Awareness Tools to Enhance Students’ Behavioral and Cognitive Engagement with Peer Feedback in Online Collaborative Essay Writing

Jing RENa, You SU, Xiaohui SONG & Haizhen GUO

C6537View43
84Research on Activity Design and Application of AR Gamification Resources to Promote Children’s Second Language Learning

Min-Sheng FAN, Zhen-Hua LIU & Xian-Ping JIN

C6543View63
85Ask4Summary: A Summary Generation Moodle Plugin Using Natural Language Processing Techniques

Mohammed SALEH, Maria F. IRIARTE & Maiga CHANG

C6549View78
86What Criteria are Important for Evaluating The Quality of English Language Learning Edtech Products? Evidence from Literature

Minu NANDAKUMAR, Leena BHATTACHARYA & Sahana MURTHY

C6555View96
87Explainable English Material Recommendation Using an Information Retrieval Technique for EFL Learning

Kensuke TAKII, Brendan FLANAGAN, Huiyong LI, Yuanyuan YANG & Hiroaki OGATA

C6561View113
88The Effects of Learning with Digital Storytelling on Classroom Engagement in a Grade 6 English Class

Yingxue LIU & Alex Wing Cheung TSE

C6571View118
89A Learning Path Recommendation System for English Grammar Quiz Using Knowledge Map

Naomichi TANIMURA, Kensuke TAKII, Brendan FLANAGAN & Hiroaki OGATA

 

C6581View130
C7: Practice-driven Research, Teacher Professional Development and Policy of ICT

in Education (PTP)

90Role of Peer Assessment in Facilitating Computational Thinking Among Pre-Service Teachers

Xin Pei VOON, Su Luan WONG, Lung Hsiang WONG, Mas Nida MD KHAMBARI & Sharifah Intan Sharina SYED ABDULLAH

C7584View4
91Authentic Assessments for Digital Education: Learning Technologies Shaping Assessment Practices

Tristan LIM, Swapna GOTTIPATI & Michelle CHEONG

C7587View6
92The Comparative Effects of ‚ÄėWhat if/what if not‚Äô and ‚ÄėMain Ideas‚Äô Scaffolding for Online Student Question-generation on Science Learning

Fu-Yun YU & Hsiu-Chen CHEN

C7593View8
93When the School Door Closes, Do Teachers Open a Window? Using Mixed Methods to Investigate Teachers’ Online Teaching Practices and Momentary Experiences in Crisis

Jo-Chi HSIAO, Chao-Yang CHENG & Sunny S. J. LIN

C7598View12
94Agile Learning as a Solution for Class Absence

Maria Francesca ROIG-MAIM√ď, Ramon MAS-SANS√ď

C7607View19
95Evaluation of the Quality of The Educational Software from the Perspective of Experiences of Italian and Polish Pre-Service Teachers

ŇĀukasz TOMCZYK, Laura FEDELI, Anna WŇĀOCH, Pierpaolo LIMONE, Monika FRANIA ,, Piergiorgio GUARINI , MichaŇā SZYSZKA , Maria Lidia MASCIA , & Joanna FALKOWSKA

C7613View23
96The Perspectives of Distance Learning in Higher Education: Lessons Learned from the COVID-19 Pandemic

Dariusz DYMEK, Mariusz GRABOWSKI & GraŇľyna PALIWODA-PńėKOSZ

C7619View26
97Media Exposure and Students’ Attitude as Mediators Between Subjective Norms and Choice Intention for Science, Technology, Engineering, and Mathematics Careers

Tiny Chiu Yuen TEY, Priscilla MOSES & Phaik Kin CHEAH

C7629View29
98Rural Teachers’ Professional Development under the Model of “Internet plus” Volunteer Teaching in Normal College

Jian ZHAO & Wenjing YANG

C7639View40
99Exploring Predictive Indicators of Reading-Based Online Group Work for Group Formation Teaching Assistance

Changhao LIANG, Izumi HORIKOSHI, Rwitajit MAJUMDAR, Brendan FLANAGAN & Hiroaki OGATA

C7642View51
100The Budding Botanist Paradox: Automating Human Inquiry with Immersive Technology

Eric HAWKINSON

C7648View64
101Coding Initiative Provides Different Approaches to Inspire Girls for Programming

Sarina GURSCH

C7654View69
102An Integrative Evaluation of STEM Policy in Secondary Education: Empirical Reflections, Conceptual Discussions and Policy Implications

Percy Lai-yin KWOK & Heidy Jia-hui WANG

C7660View80
103A Pedagogy in STEM Classrooms for Primary Students to Develop Knowledge of Electric Circuits and Problem-Solving Skills

Siu Cheung KONG & Wai Ying KWOK

C7666View82
104Computational Thinking Development: Validating an Instrument for Self-regulated Learning Using Animation

Siu-Cheung KONG, Ye HU & Ming LAI

C7675View83
105Rural Teacher ICT Literacy Professional Learning and Teaching Practice in China: A Multiple Case Study Investigation

Yanfen HUANG, Sharifah Intan Sharina SYED-ABDULLAH, Nurul Nadwa ZULKIFLI & Norliza GHAZALI

C7681View88
106How Teachers Used ICT in Education in 2015 and 2022 in Croatia: A Cross-Sectional Study

Ivica BOTICKI, Marcela MATAS, Lana JURAK & Bruno SEGVIC

C7684View102
107The Influence of an Online Community of Practice on Professional Development for Online Teaching: Case Study on Kindergartens

Yuk Mui HEUNG & Alex Wing Cheung TSE

C7690View110
108Development and Validation of a brief Digital Pedagogy Competency Scale (DiPeCoS)

Shraddha RAWAT, Shreya TIWARI, Mayank SHARMA & Nandini CHATTERJEE

C7700View117
109How to Cluster Students Based on Their Digital Competence for Learning?

K√ľlli KALLAS & Margus PEDASTE

C7709View122
110Copyright in the Scope of Education

Branko KIRIN & Rwitajit MAJUMDAR

C7715View139
111A First-order Action Research Study to Uncover Students’ Conceptual Gaps in an Online Statistics Course using Extended Matching Questions

Ishaan TANEJA, Prajish PRASAD, & Jayakrishnan WARRIEM

C7720View145
112Teachers’ Classroom Digital Technology Integration Practices

Doris Kristina RAAVE, Eric ROLDAN ROA, Margus PEDASTE & Katrin SAKS

C7730View147

Volume II

 

NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
W01: Analysis and Design of Problems/Questions in the Digital Environment: The 15th Workshop on Technology Enhanced Learning by Posing/Solving Problems/Questions
1A System that Supports Learners’ Strategic Thinking for Solving High-school Mathematics Problems

Takumi YAMADA and Tatsuhiro KONISHI

W011View278
2Enabling Physical- and Concept-Walk in VR-based Open-ended Historical Learning Space

Aoi MATSUURA, Kazuhisa SETA and Yuki HAYASHI

W0111View279
3Training System for Learning Tactics from E-sports Playing Video Based on Explanations

Yusuke NAGAYA, Atsushi ASHIDA and Tomoko KOJIRI

W0116View280
4The Effect of Contextual Student-Generated Questions on EFL Learners’ English Learning Performance, Language Learning Strategy Use, and Perceived Cognitive Load

Chih-Chung LIN and Fu-Yun YU

W0124View281
W02: The 9th ICCE Workshop on Learning Analytics and Evidence-based Education
 

5

Classification and Analysis of Learners’ Proficiency Level in Marker Use Based on Learning Logs

Taito KANO, Izumi HORIKOSHI and Hiroaki OGATA

 

W02

 

34

View229
 

6

Nudge Messages for E-Learning Engagement and Student’s Personality Traits: Effects and Implication for Personalization

Taisei YAMAUCHI, Kyosuke TAKAMI, Brendan FLANAGAN and Hiroaki OGATA

 

W02

 

42

View230
 

7

Relating Student Performance and Procrastination Behavior in Online Discussion Forums

Ezekiel Adriel LAGMAY and Maria Mercedes RODRIGO

 

W02

 

51

View257
 

8

Analysis of the Connection of United Nations Sustainable Development Goals with the Hong Kong High School Technology Curriculum

Chi-Un LEI

 

W02

 

61

View258
NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
 

9

A Quality Data Set for Data Challenge: Featuring 160 Students’ Learning Behaviors and Learning Strategies in a Programming Course

Owen H.T. LU, Anna Y.Q. HUANG, Brendan LANAGAN, Hiroaki      OGATA and Stephen J.H. YANG

 

W02

 

64

View259
 

10

Cultivating and Supporting Learning Analytics Literacy using 3M Analytical Framework

Min LEE and Alwyn Vwen Yen LEE

 

W02

 

74

View260
 

11

Repurposing Existing Data Towards Institutional Learning Analytics: A Review of Outcome-mapping Data of HEIs in India

Debarun SARKAR and Anitha KURUP

 

W02

 

79

View261
 

12

Modeling Students’ Ability to Recognize and Review Graded Answers that Require Immediate Attention

Yancy Vance PAREDES and Sharon HSIAO

 

W02

 

85

View262
 

13

Automated Test Set Quiz Maker Optimizing Solving Time and Parameters of Bayesian Knowledge Tracing Model Extracted from Learning Log

Kyosuke TAKAMI, Gou MIYABE, Brendan FLANAGAN and Hiroaki OGATA

 

W02

 

91

View263
 

14

Performance Prediction of Learning Programming – Machine Learning Approach

Thien Wan AU, Rahim SALIHIN and Omar SAIFUL

 

W02

 

96

View264
 

15

A Framework for Behavior Analysis of an Essay Writing for Understanding Learners’ Thinking Process

Wasan Na Chai, Taneth Ruangrajitpakorn, Nattapol Kritsuthikul and Thepchai Supnithi

 

W02

 

106

View265
W03: The 6th International Workshop on Information and Communication Technology for Disaster and Safety Education (ICTDSE2022)
 

16

Prototyping and Evaluation of a Web Application Supporting Tourists in Trouble and Emergency

Yasuhisa OKAZAKI, Akane HASEBE, Hiroshi WAKUYA, Yukuo HAYASHIDA and Nobuo MISHIMA

 

W03

 

115

View288
17Prototype System of Evacuation Training in Metaverse

Kaito OE, Itsuki TANIOKA, Hiroyuki MITSUHARA and Masami SHISHIBORI

W03122View289
 

18

Immersive Function for Allocating Disaster Situations for a VR- based Evacuation Training System

Kaito OE, Itsuki TANIOKA, Hiroyuki MITSUHARA and Masami SHISHIBORI

 

W03

131View290
NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
 

19

Learning Affordances of a Facebook Community of Older Adults: A Netnographic Investigation during COVID-19

Ryan EBARDO and Merlin Teodosia SUAREZ

W03140View291
 

W04: The 11th International Workshop on ICT Trends in Emerging Economies (WICTTEE 2022)

 

20

Identifying the Dimensions of Teachers’ Digital Learning Agility in the Age of Exponential Technology Use

Mas Nida MD KHAMBARI, Su Luan WONG, Noor Syamilah ZAKARIA, Kamilah ABDULLAH, Priscilla MOSES and Siti Raba’ah HAMZAH

 

W04

149View203
 

21

A Systematic Review of Trends and Educational Research Issues of Digital-Supported Writing: A Promising English Learning Environment for Thai Higher Education

Mi Chan HTAW, Patcharin PANJABUREE, Sabine SEUFERT, Chailerd PICHITPORNCHAi and Siegfried HANDSCHUH

 

W04

155View209
 

22

Behind-the-Scenes: Challenges to Integrate Google Classroom in Teaching and Learning

Priscilla MOSES, Phaik Kin CHEAH, Phoebe Soong Yee YAP, Mas Nida MD KHAMBARI and Su Luan WONG

 

W04

164View223
 

23

Multimodal Learning during the COVID-19 Pandemic: Exploring Students’ Preferences

Su Luan WONG and Mas Nida MD KHAMBARI

 

W04

173View231
 

24

Teachers’ Perceived Usefulness on the Utilization of Mobile- Learning Approach in Teaching High School Biology: A Case from the Philippines

John Lorence VILLAMIN, Catherine Genevieve LAGUNZAD and Carlos OPPUS

 

W04

178View243
 

25

Exploring the Behavior Patterns of Students Accessing Online Learning Material in Online Course: A Case Study at Hung Vuong University

Pham-Duc THO and Chih-Hung LAI

 

W04

188View244
NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
 

26

Factors Influencing Teachers’ Use of Digital Technology: A Structural Model

Siti Syuhada ABU HANIFAH, Norliza Ghazali and Ahmad Fauzi MOHD AYUB

 

W04

 

197

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27

Elementary School Students’ Understanding of Nature of Scientific Inquiry: A Preliminary Results and Proposed Practical Framework

Sasivimol PREMTHAISONG, Wacharaporn KHAOKHAJORN, Pawat CHAIPIDECH and Niwat SRISAWASDI

 

W04

 

208

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28

Trends and Development of Artificial Intelligence in Game-based Learning from 2011 to 2022: A Promising Environment for Learning Digital Citizenship Behaviors in Thailand

Patcharin PANJABUREE, Gwo-Jen HWANG, Ungsinun INTARAKAMHANG, Niwat SRISAWASDI and Sasipim POOMPIMOL

 

W04

 

218

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29

Blended Learning Practices among Chinese Secondary School Teachers: The Untold Stories

Lin WANG, Muhd Khaizer OMAR, Noor Syamilah ZAKARIA and  Nurul Nadwa ZULKIFLI

 

W04

 

228

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30

The Use of Constructivism Flipped Classroom to Promote Analytical Thinking in the Technology Course

Ratthaya KHAMSAENGMAT and Issara KANJUG

 

W04

 

234

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31

Design of Collaborative Ubiquitous Learning in Promoting Digital Education: Integrating History, Science, Technology in Reflection Class

Chitphon YACHULAWETKUNAKORN, Ratthakarn NAPHATTHALUNG, Jarukit CHIANGJAN, Jintana WONGTA and Kongkarn VACHIRAPANANG

 

 

W04

 

 

240

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32

Impact of Prolonged COVID-19 Pandemic on the Social Networking Sites Usage and Psychological Distress among University Students

Liang Jing TEH and Su Luan WONG

 

W04

 

247

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33

Identifying the Supports to Foster Teachers’ Development of Learning Design Practices

Ishika ISHIKA and Sahana MURTHY

 

W04

 

254

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34

Evidence Over Intuition: Identifying Factors That Influence the Effectiveness of Large Scale EdTech Initiatives

Ram Das RAI and Sahana MURTHY

 

W04

 

261

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35Interactive Analysis of Children’s Video Game Products

Yufan ZHANG, Nurul Nadwa ZULKIFLI and Ahmad Fauzi MOHD AYUB

W04268View254
 

36

The Effect of Online Collaborative Learning Environment with Integration of Technological Tools Towards Student’s Achievement

Muhammad Zahhar MOHD HATTA, Noor Dayana ABD HALIM and Nurul Nadwa ZULKIFLI

 

W04

 

277

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37

A Review: The Effectiveness of Using TikTok in Teaching and Learning

Nurul Nadwa ZULKIFLI, Malathi LETCHUMANAN, Shafinah KAMARUDIN, Noor Dayana ABD HALIM and Suhaizal HASHIM

 

W04

 

287

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W05: The 10th Workshop on Technology-Enhanced STEM Education    (TeSTEM Workshop)
 

38

The Role of Epistemic Curiosity in A 3D Virtual Game for Science Learning

Hsing-Ying TU and Silvia Wen-Yu LEE

 

W05

 

293

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39

A Case Study of Secondary Students’ Perceptions of STEM Education

Chunyu HOU, Biyun HUANG, Morris JONG and Ching-Sing CHAI

 

W05

 

300

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40

Four-bar Linkage Quadruped Biorobotic Instructions: Gamified Design and Development

Shaun-Wen CHEN, Ju-Ling SHIH and Yan-Ming CHEN

 

W05

 

305

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41

Leveraging IEC and Others’ Viewpoints Presentation to Foster Breeding of Creative IoT Gadgets

Yusuke SAKABE, Emmanuel AYEDOUN and Masataka TOKUMARU

 

W05

 

311

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42

Enhancing Students’ Interest in STEM- Related Subjects at Omani Post-Basic Schools through Application of Augmented Reality

Adnan AL-BURAIKI, Sharifah Intan Sharina SYED ABDULLAH and Mas Nida MD KHAMBARI

 

W05

 

318

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43

Support Structures and Activities for Teachers Preparing for Game-Based Learning

Dominique Marie Antoinette B. MANAHAN and Maria Mercedes T. RODRIGO

 

W05

 

325

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44

Development of an App and Videos to Support the Fraction Learning Trajectory from Grades 1-7

Debbie Marie B. VERZOSA, Ma. Louise ANTONETTE N. De Las PE√ĎAS, Maria Alva Q. ABERIN, Agnes GARCIANO, Jumela F. SARMIENTO, Juan Carlo F. MALLARI and Mark Anthony C. TOLENTINO

 

W05

 

336

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45

Implementing STEM Integrated Inquiry-Based Cooperative Learning of Smart Factory System

Rakchanoke YAILEEARNG, Suppachai HOWIMANPORN, Santi HUTAMARN and Sasithorn CHOOKAEW

 

W05

 

345

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46Learning Factory: A Proposed Framework for Engineering Learning Ecology by Automated Manufacturing System Kits

Sasithorn CHOOKAEW Panupong RAIJAIDEE, Watcharapong KHANTHINTHARA, Suppachai HOWIMANPORN, and Warin SOOTKANEUNG

 

W05

 

352

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47

Implementation of Smart Manufacturing System Learning Kit: Study of Engineering Teachers’ Performance and Engagement

Ornanong TANGTRONGPAIROS, Suppachai HOWIMANPORN, Pornjit PRATUMSWAN, Panupong RAIJAIDEE, Watcharapong KHANTHINTHARA and Sasithorn CHOOKAEW

 

W05

 

358

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48

Developing Pre-Service Science Teachers’ TPACK Self-Efficacy of Chemistry Competencies through Case-based Learning Intervention

Anggiyani Ratnaningtyas Eka NUGRAHENI and Niwat SRISAWASDI

 

W05

 

366

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49

Plastic Island Game: A Digital Game for Facilitating Citizen Inquiry Pedagogy in School Science Education

Arum ADITA and Niwat SRISAWASDI

 

W05

 

374

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50

Proposing the ARCS Model of Motivating Learning and Problem- based Learning in Teaching Image Processing

Piyanun RUANGURAI, Siwapong KINGKAEW and Chaiyaporn SILAWATCHANANAI

 

W05

 

382

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51

Implementing STEM Project-based Learning and Scaffolding Strategy for Electrical Engineering Students in a Feedback Control Laboratory Course

Piyanun RUANGURAI and Chaiyaporn SILAWATCHANANAI

 

W05

 

389

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52

The ABC Workbook: Adapting Online Judge Systems for Introductory Programming Classes

Aldrich Ellis ASUNCION, Brian Christopher GUADALUPE and Gerard Francis ORTEGA

 

W05

 

395

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53

Developing Autonomous Mobile Robot Navigation using Machine Vision System as a Learning Tool in Engineering Education

Anawat JANTASEN, Sirasit NASAKAT, Piyanun RUANGURAI and Chaiyaporn SILAWATCHANANAI

 

W05

 

401

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54

Developing a Low-cost Rotary Series Elastic Actuator for Mechatronics Engineering Students

Chaiyaporn SILAWATCHANANAI, Piyanun RUANGURAI, Sunphong THANOK and Suppachai HOWIMANPORN

 

W05

 

408

View277
W06: The 2nd International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022)
 

55

Ask4Summary Automatically Responds Student’s Question with a Summary Assembled from Course Content

Mohammed SALEH, Maiga CHANG and Maria F. IRIARTE

 

W06

 

413

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56

Research Hotspots and Trends of Educational Ethics of Artificial Intelligence in China

Jing LUO, Yu-Tuan ZHANG, Yun-Yi WANG, Hua-Tao TANG and Lin LI

 

W06

 

419

View234
 

57

Enhancing Learner Models for Pedagogical Agent Scaffolding of Self-Regulated Learning

Daryn DEVER, Megan WIEDBUSCH and Roger AZEVEDO

 

W06

 

426

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58

Pedagogical Companions to Support Teachers’ Interpretation of Students’ Engagement from Multimodal Learning Analytics Dashboards

Megan WIEDBUSCH, Nathan SONNENFELD and James HENDERSON

 

W06

 

432

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59

Towards a Humorous and Empathetic Companion Dialogue System with a Cultural Persona for Older Adults

Chunpeng ZHAI and Santoso WIBOWO

 

W06

 

438

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60When Calculus Learning Collides with The Metaverse

Jeff WONG and Mik Kei KUNG

W06445View238
61Design of A Peer-To-Peer Network Framework for the Metaverse

Yanjie SONG, Kaiyi WU, Jiaxin CAO and Yin YANG

W06453View241
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62

Socio-Technical Infrastructure Norms for Fair Use of Artificially Intelligent Education Companions: A Work in Progress

Stella GEORGE

 

W06

 

456

View242
W07: The 2nd ICCE Workshop on EMBODIED Learning: Technology Design, Analytics & Practices
 

63

Grounding Embodied Learning using Online Motion-Detection in The Hidden Village

Ariel FOGEL, Michael SWART, Matthew GRONDIN and Mitchell NATHAN

 

W07

 

462

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64

Investigating The Role of Gesture and Embodiment in Natural Sciences Learning Using Immersive Virtual Reality

Mafor PENN and Umesh RAMNARAIN

 

W07

 

472

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65

LA-ReflecT: A Platform for Data-informed Reflections in Micro- learning Tasks

Rwitajit MAJUMDAR, Hiroaki OGATA, Prajish PRASAD and Jayakrishnan WARRIEM

 

W07

 

481

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66

Multiple Solution Pathways of Learners’ Embodied Problem- solving Processes in Designing Authentic Computational Tasks Spruha SATAVLEKAR, Shitanshu MISHRA and Sridhar IYER 

W07

 

486

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W08: The 2nd ICCE Workshop on EMBODIED Learning: Technology Design, Analytics & Practices
 

67

Exploring the Impact of Game-based Learning on Students’ Creativity from the Perspective of Interest, Relationship and Opportunity

Zhou JIN, Yingxin LI, Chien-Liang LIN and Chi-Heng LI

 

W08

 

494

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68Design Methodology of Bebras Thematic Game

Yan-Ming CHEN, Ju-Ling SHIH and Shaun-Wen CHEN

W08505View207
 

69

Personality Matters? Learning Behavior Analysis of Complex Board Game

Yi-Zhen LIN and Ju-Ling SHIH

 

W08

 

511

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70

The Development of EthoshuntTM to Transform Teaching and Learning Practices of Counseling Ethics Education

Noor Syamilah ZAKARIA, Neerushah SUBARIMANIAM, M. Iqbal SARIPAN and Alyani ISMAIL

 

W08

 

518

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W09: The 6th Computer-Supported Personalized and Collaborative Learning
 

71

A Computer-Supported Personalized and Collaborative Learning to Improve Professional Learners’ Performance in Advanced Cardiac Life Support Training

Kuang-Yi CHANG, Gwo-Haur HWANG and Ching-Yi CHANG

 

W09

 

527

View175
 

72

High-level Cooperative Behavior Model of Online Summit Games

Geng-De HONG, Ju-Ling SHIH and Yu-Hao LU

 

W09

 

535

View215
 

73

Issue-based Guided Inquiry Model with Real Socioscientific Open Data

Yu-Hao LU, Ju-Ling SHIH and Geng-De HONG

 

W09

 

541

View220
 

74

Proposing a Collaborative Multi-agents System for English Learning Support

Tetsufumi Nakata, Emmanuel Ayedoun and Masataka Tokumaru

 

W09

 

547

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75

Reshaping Teachers’ Professional Identity Through Technology- based Integrated Pedagogy

Ashok SAPKOTA

 

W09

 

553

View227
 

76

A Descriptive Study on the Translation of the Seamless Science Learning Model for Wider Diffusion

Lung-Hsiang WONG, Chee-Kit LOOI and Xin Pei VOON

 

W09

 

560

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W10: The Applications of Information and Communication Technologies (ICTs) in Adult and Continuing Education
 

77

The Acceptance of Online Continuous Professional Development (CPD) among Remedial Education Teachers in Pahang, Malaysia Azlan Ahmad, Marzni Mohamed Mokhtar and Su Luan Wong 

W10

 

570

View210
 

78

Computer Assisted Pronunciation Training (CAPT): A Systematic Review of Studies from 2012 to 2021

Xu CHEN, Jie MU and Tingting ZHANG

 

W10

 

575

View213
 

79

Factors Affecting the Acceptance of Asynchronous Video-Based Learning among Malaysian Secondary School Students

Kamilah ABDULLAH and Mas Nida MD KHAMBARI

 

W10

 

581

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NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
 

80

PLATER: The Use of Information Technology in Counselor Education

Othman Mohamed, Noor Syamilah Zakaria and Neerushah Subarimaniam

 

W10

 

586

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81

From Rejection to Delight: The Change of College Ideological and Political Teachers’ Attitude Towards Blended Learning

Diao Jun-Feng and Gu Jia-Wei

 

W10

 

595

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82

Health Anxiety, Information Anxiety, and Internet Self-Efficacy on Cyberchondria among Filipino Young Professionals during the COVID-19 Pandemic

Jypzie CATEDRILLA, Ryan EBARDO, Christine Jan DELA VEGA and Lumer Jude DOCE

 

W10

 

604

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83

Using Social Network Analysis to Evaluate Individual Contributions in Online Collaborative Learning Communities: A Case Study of Reading Groups

Rushing GONG, Jinghong ZHANG and You SU

 

W10

 

611

View307
 

84

Research Status and Hotspots of Pre-service Teachers’ ICT in Education Competencies-Visualization Research Based on Citespace

Xibei Xiong and Ning Liu

 

W10

 

616

View308
 

85

Blended Learning Facilitated Adult Training: A Case Study on Blended Learning and Application in Agricultural Meteorology Course

Jinfang HOU

 

W10

 

621

View309
 

Work In Progress Posters (WIPP)

 

86

A Mobile Learning Approach to Promoting Students’ Learning Performances in The Era of The Pandemic

Gwo-Jen HWANG and Ching-Yi CHANG

 

WIPP

 

626

View159
 

87

The Development and Evaluation of a Gamified Virtual Heritage Tour for Cultural Learning: A Perspective of Cognitive and Affective Immersive Learning

Kun-Hung CHENG and Ling-Ling HSIAO

 

WIPP

 

629

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NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
 

88

In-Course Progressive Prediction and Recommendation for Supporting Personalized Learning

Young PARK

 

WIPP

 

632

View163
 

89

Providing Adaptive User Interfaces in Deviceless Learning Environments

Kozo MIZUTANI

 

WIPP

 

635

View164
 

90

Educational Assistant Wireframe for the Elderly to Mitigate Urban Climate Health Risks

May Kristine Jonson CARLON, Alvin Christopher Galang VARQUEZ, Eden Mariquit ANDREWS and John Maurice GAYED

 

WIPP

 

638

View166
 

91

‚ÄúClick it, when you need it”: On-Demand Feedback for Online Settings

Paraskevi TOPALI, René HILGEMANN and Irene-Angelica CHOUNTA

 

WIPP

 

641

View169
 

92

The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs

Yen-Ting HO, Chih-Chen KUO and Huei-Tse HOU

 

WIPP

 

644

View170
 

93

Aqualab: Establishing Validity of an Adventure Game for Middle School Science

Yoon Jeon KIM, Shari METCALF, Jennifer SCIANNA, Glenda PEREZ and David GAGNON

 

WIPP

 

647

View171
 

94

Design of an Online Educational Board Game for Membrane Technology Learning

Jui-Jong WANG, Min-Hsiang HUNG, Jia-Yi YAN, Jo-Chi YANG, Chang-Wei FAN, Wan-Ting YU, Cai-Syuan SUNG, Wei-Song HUNG and Huei Tse HOU

 

WIPP

 

650

View174
 

95

The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning

Chi-Yu CHAO, Yu-Chi CHEN and Huei Tse HOU

 

WIPP

 

653

View176
 

96

Estimating Activity Conditions of Students in Class by Measuring Leg Movement

Tatsuya HAMADA, Yuuki TERUI and Hironori EGI

 

WIPP

 

656

View181
 

97

Design of an AI-Powered Seamless Vocabulary Learning for Young Learners

Yun WEN

 

WIPP

 

659

View184
NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
 

98

Curriculum Design System Based on AR Glasses for Interest- Driven Learning

Dan WANG, Mas Nida MD. KHAMBARI and Qian QIU

 

WIPP

 

662

View186
 

99

Effects of Binaural Audio on English Vocabulary Learning

Kosuke SHIMIZU Shogo FUKUSHIMA and    Takeshi NAEMURA

 

WIPP

 

665

View187
 

100

Development of a Chinese Language Learning Content Based on Mixed Reality Technology

Zhenni SHI, Yuto NAGATA and Yusuke MORITA

 

WIPP

 

668

View188
 

101

Motivation Estimation Method for Computer Supported    Collaborative Learning Using Tablet Computer

Ryo FUNABASHI, Kouhei NABETANI, Takeo NODA, Masataka KANEKO and Hironori EGI

 

WIPP

 

671

View191
 

102

Interaction among Undergraduate Students in Graduation   Research Seminars in Japan during the COVID-19 Pandemic

Go SHOJI and Shigeto OZAWA

 

WIPP

 

674

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103

Knowledge Building Approach to Teacher Professional   Development

Feng LIN

 

WIPP

 

678

View197
 

104

Evaluating Deep Transfer Learning Models for Assessing Text Readability for ESL Learners

Yo EHARA

 

WIPP

 

681

View198
 

105

Designing a Professional Development Program on Digital Accessibility and Inclusive Education for Faculty Members

Weiqin CHEN

 

WIPP

 

684

View206
Extended Summaries (ES)
 

106

Teachers’ ICT Competency and Technology Leadership Practices for Pedagogical Digital Transformation Initiative: An Empirical Evidence in Klang, Malaysia

Muhd Khaizer OMAR, Lim Yen TENG, Arnida ABDULLAH and Soaib ASIMIRAN

 

ES

 

687

View292
 

107

Design Principles of The Educational Recommendation System in Higher Education

Sunyoung KEUM, Ye Jin HAN, So Mi PARK, Jin Ho JANG and Young Hoan CHO

 

ES

 

690

View293
NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
 

 

108

Handum: Developing a Learning Mobile Game on Health for Philippine Schools

Mario CARREON, Samantha Jade SADURAL, Alain Andrew BOQUIREN, Kathleen Gay FIGUEROA, Kiel GONZALES, Glenn Edward ORA, Francis QUILAB, Janelle Rose TAN, Noel Nicanor II SISON, Erwin Dennis UMALI, and Susan PANCHO-FESTIN

 

 

ES

 

 

693

View294
 

109

Relationship Analysis between Listener Face Direction and Utterance in Group Discussion

Nori MORISHIMA

 

ES

 

696

View295
 

110

Chinese EFL Teachers’ Reflections of Online English Teaching during the COVID-19 Pandemic: A Qualitative Study

Yanjun GAO, Su Luan WONG, Mas Nida MD. KHAMBARI, Nooreen NOORDIN and Jingxin GENG

 

ES

 

699

View296
 

111

Teaching Analytics Across Multiple Systems: A Case Study at a Junior High School in Japan

Kohei NAKAMURA, Izumi HORIKOSHI and Hiroaki OGATA

 

ES

 

702

View297
 

 

112

Analysis of the Impact Student Facing Learning Analytics Dashboards on Learning Motivation and Behaviors according to the Motivational Type of Learners

Tomoka MATSUMOTO, Yuna ISHII, Izumi HORIKOSHI and Yasuhisa TAMURA

 

 

ES

 

 

705

View298
Doctoral Student Consortium (DSC)
 

113

Predicting       Chinese      Secondary       School Students’ Behavioral  Intention to Use an Online Homework System

Liu CHEN, Su Luan WONG and Shwu Pyng HOW

 

DSC

 

709

View158
 

114

Using Digital Storytelling on Scratch to Support Primary School EFL/ESL Students’ Writing:

A Self-regulated Learning Approach Yunsi Tina MA, Siu-Cheung KONG and Daner SUN

 

DSC

 

714

View167
 

115

The Design and Use of Agent-Based Modeling Computer Simulation for Teaching Technology Entrepreneurship

Joseph Benjamin ILAGAN

 

DSC

 

719

View172
 

116

Interplay of Cognitive, Affective and Ecological Factors Influencing Teachers’ Technology Integration Beliefs: A Contextualized Model

P. A. NANDAN

 

DSC

 

724

View177
NOTITLE OF PAPERSTRACKPAGEViewPAPER ID
 

117

Developing Student Agency Through Feedback Seeking Practices in a CSCL Environment.

Min LEE and Seng Chee TAN

 

DSC

 

729

View180
 

118

Learning log-based Group Work Support: GLOBE Framework and System Implementations

Changhao LIANG, Izumi HORIKOSHI, Rwitajit MAJUMDAR and Hiroaki OGATA

 

DSC

 

733

View185
 

119

Investigating The Impact of Modeling in a CSILE on Problem- Solving Strategies and Scientific Reasoning by Students in Complex Chemical Engineering Problems

Rajashri PRIYADARSHINI

 

DSC

 

738

View189
 

120

Digitally Enhanced Active Reading in a Learning Analytics Enhanced Environment

Yuko TOYOKAWA, Izumi HORIKOSHI, RWITAJIT MAJUMDAR and Hiroaki OGATA

 

DSC

 

742

View192
121Modeling Off-task Behavior of Learners Using Minecraft

Maricel A. ESCLAMADO

DSC746View196