Call for papers C5

ICCE 2021 Sub-Conference on Educational Gamification and Game-based Learning (EGG)

Today, game-based learning, joyful learning, and gamification have become popular terms for practitioners and well-known research areas around the world. Learning fostered by games and toys is one of the most exciting and fascinating research areas in the 21st century education. When learners interact with games and toys, they explore worlds, encounter difficulties, and make decisions, which can make them feel emotionally engaged in the process of learning. Furthermore, they learn how to solve problems and develop creative thinking. In a sense, games and toys can be a good instructional tool to encourage inquiry, knowledge production, global citizenship, and creativity. In other words, games and toys are the combination of goals, methods and performance.

As a research community, we are driven by questions pertinent to how games can be designed to foster intrinsic motivation, to restructure thinking, to alter discourse patterns, to transform classroom-learning practices and to reform a teacher-centric learning culture. We are looking for the marriage of learning theories, technologies, humanistic design, and practices. We seek for research that reveals the results and processes of the above. In the era of the big data, we are looking for research that shed lights on how students’ activity and performance can be documented for the purpose of learning and teaching. We are eager to unpack the learning processes involving the use of toys, games, and game-like activities with or without digital technologies. Any other topics about games, toys and education are also welcome.

This sub-conference aims at providing researchers a platform to share and discuss innovative and advanced design, learning and assessment technologies utilizing toys, games, and gamification. It welcomes submissions in topics including, but not limited to:

  • Advanced learning technologies (e.g., artificial intelligence, personalization, adaptive system, cross-platform gaming mechanism, augmented reality, etc.)
  • Applying learning analytics in game-based learning
  • Big data applied to learning with games or gamification
  • Case studies and exemplars
  • Collaboration and community-based learning
  • Comparison of learning with games vs traditional schooling
  • Design of learning activities pertinent to the concept of games
  • Effectiveness and processes of learning with games and toys
  • Empirical and formal evaluations
  • Enactment of game-based learning in informal and formal settings
  • Engagement, emotion, and affect
  • Entertainment robots and digital toys for education
  • Game and toy use in classrooms
  • Game attitude and perception
  • Game narrative
  • Games that foster high-order skills (problem-solving skills, creativity, etc.)
  • Gamification
  • Identity and role-play
  • Immersive learning
  • Interaction techniques for learning with games and toys
  • Interface design
  • Learning foundations and design theory around games and toys
  • Location-based games and ubiquitous technologies
  • Metaverse
  • Mobile, casual, and online games
  • Multiplayer and social games
  • Multi-sensory interfaces
  • Natural user interface
  • Naturalistic studies
  • Pedagogy informed by games and learning
  • Play and enactment
  • Physical interactions and embodiment through games and toys
  • Simulation and animation
  • Social and cultural dimensions of learning
  • STEM education
  • Sustainable and scalable cases of learning with games
  • Theories on learning with games in general
  • Use of social media
  • Virtual world (characters, avatar representations, etc.)
  • Virtual storytelling
  • Wii-like somatic forms of learning, including in sports and training contexts

Important Dates

PC executive chair
Mouna Denden, Polytechnic University of Hauts-de-France, France

PC co-chair
Jewoong Moon, Department of Educational Leadership, Policy, & Technology Studies, University of Alabama, USA
Hafed Zarzour, Department of Mathematics and Computer Science, Souk Ahras University, Algeria
Junfeng Yang, Hangzhou Normal University, China

PC members
Dr. Yanjun Pan, Department of Educational Psychology and Learning Systems, Florida State University
Chih-Pu Dai, Department of Educational Psychology and Learning Systems, Florida State University
Dr. Zhichuin Liu, Columbia University, Teachers College
Jiaqi Yu, Department of Educational Leadership, Policy, and Technology Studies, The University of Alabama
Dr. Chen Sun, Center for Talented Youth, Johns Hopkins University
Luke West, Department of Educational Psychology and Learning Systems, Florida State University
Dr. Gi Woong Choi, Instructional Design and Technology, University of Cincinnati
Dr. Jaehwan Byun, Design to Curriculum and Instruction, Wichita State University
Dr. Jina Kang, Curriculum & Instruction, University of Illinois at Urbana-Champaign
Dr. Sungwoong Lee , College of Education, University of West Georgia
Prof. Fezile Ozdamli, Faculty of Economics & Administrative Sciences, Near East University, North CYPRUS, Turkey
Dr. Jakub Swacha , Faculty of Economics and Management, University of Szczecinul, Poland
Prof. Mahieddine Djoudi, TechNE Laboratory, University of Poitiers, France
Dr. Mahnane Lamia, LRS Laboratory, University of Badji Mokhtar, Annaba, Algeria
Dr. Mohamed Hafidi, LRS Laboratory, University of Badji Mokhtar, Annaba, Algeria
Dr. Samia Drissi, LIM laboratory, Department of Mathematics and Computer Science, Unversity of Souk Ahras, Algeria
Dr. Khaled Halimi , LABSTIC Laboratory, Department of Computer Science, University of Guelma, Algeria
Dr. Amina Zedadra , LABSTIC Laboratory, Department of Computer Science, University of Guelma, Algeria
Dr. Karima Boussaha, Research Laboratory on Computer Science’s Complex Systems, University of Oum El Bouaghi, Algeria
Dr. Abdelmalek Bouguettayia, Research Centre in Industrial Technologies (CRTI), Algiers, Algeria
Dr. Soufiane Khedairia, LIM laboratory, Department of Mathematics and Computer Science, Unversity of Souk Ahras, Algeria
Dr. Ana Manzano Leon, Universidad de Almería, Spain
Dr. Jorge Simões, ISPGaya – Polytechnic Institute of Gaya, Portugal & INESC TEC, Portugal
Dr. Fathi Essalmi, University of Jeddah Yassine Safsouf, LIMIE Laboratory, ISGA Group, Marrakech, Morocco
Prof. Alexandra I Cristea, Durham University
Ju-Ling Shih, National Central University
Manuel López Ibáñez, Universidad complutense de madrid
Ismael Sagredo, Universidad Internacional de La Rioja (UNIR)
Hiroyuki Mitsuhara, Tokushima University
Susan Gwee, English Language Institute of Singapore
Gheorghita Ghinea, Brunel University
Mohamed Koutheaïr Khribi, Mada center, Qatar
Liz Bacon, Abertay University
Kaoru Sumi, Future University
Hakodate Zhi-Hong Chen , National Taiwan Normal University
Ting-Wen Chang, Smart Learning Institute of Beijin Normal University
Sabine Graf, Athabasca University