Important Dates

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CALL FOR PAPERS DOCTORAL STUDENT CONSORTIUM (DSC) AT ICCE 2022

The Doctoral Student Consortium (DSC) has become a regular feature of ICCE conferences since ICCE 2002. This DSC will be held in conjunction with ICCE 2022 and is organized to bring together PhD students working in the following 7 areas… Link

CALL FOR PAPERS C7: ICCE 2021 Sub-Conference on Practice‐driven Research, Teacher Professional Development and Policy of ICT in Education (PTP)

In response to emerging research diversity, ICCE 2022 will be a meta-conference, comprising of seven co-located theme-based conferences. This is the Call for Papers for the theme-based conference, C7: Practice‐driven Research, Teacher Professional Development and Policy of ICT in Education (PTP)…. Link

CALL FOR PAPERS C6: Sub-Conference on Technology Enhanced Language Learning (TELL)

This sub-conference focuses on advances and emerging trends in Technology Enhanced Language Learning (TELL). The advancements in technology have transformed the way we learn languages and provided new opportunities for innovative learning design and teaching practice. The TELL sub-conference invites submissions on the rationale, theories, pedagogies, and best practices for the use of digital technologies to enhance first/second/foreign/additional language teaching and learning. Researchers investigating theoretically underpinned innovative practices to enhance the integration of emerging technologies in language instruction are strongly encouraged to submit their work to the TELL sub-conference…. Link

CALL FOR PAPERS C5: ICCE 2021 SUB-CONFERENCE ON EDUCATIONAL GAMIFICATION AND GAME-BASED LEARNING (EGG)

Today, game-based learning, joyful learning, and gamification have become popular terms for practitioners and well-known research areas around the world. Learning fostered by games and toys is one of the most exciting and fascinating research areas in the 21st century education. When learners interact with games and toys, they explore worlds, encounter difficulties, and make decisions, which can make them feel emotionally engaged in the process of learning. Furthermore, they learn how to solve problems and develop creative thinking. In a sense, games and toys can be a good instructional tool to encourage inquiry, knowledge production, global citizenship, and creativity. In other words, games and toys are the combination of goals, methods and performance…. Link

CALL FOR PAPERS C4: Sub-Conference on Classroom, Ubiquitous and Mobile Technologies Enhanced Learning (CUMTEL)

Ubiquitous learning has permeated society in this new era, most especially during the current pandemic. Mobile technologies, wireless technology, and cloud computing have changed the learning and teaching ecosystem and transformed modalities, dimensions and outcomes of learning. This transformation is now most prevalent in learning environments across the globe…. Link

CALL FOR PAPERS C3: SUB-CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, LEARNING ANALYTICS, PLATFORMS AND INFRASTRUCTURE

This sub-conference will focus on advances and emerging trends in digital infrastructure that support and facilitate learning. Examples include inventive uses of data as representations of teaching and learning activities which bring into scope learning analytics and its sub-processes of capturing, collecting, storing, analyzing, visualizing and using data to improve teaching & learning, as well as the processes that enable it, such as educational data mining, open educational resources, interoperability standards, and digital infrastructures. The conference aims to inform standards development in the area of systems, resource, and data interoperability and to report on and inspire design of new and advanced learning technologies…. Link

CALL FOR PAPERS C2: ICCE 2022 SUB-CONFERENCE ON COMPUTER-SUPPORTED COLLABORATIVE LEARNING (CSCL) AND LEARNING SCIENCES

We invite submissions from researchers who investigate phenomena in the field of Computer Supported Collaborative Learning and Learning Sciences. 

In today’s digital world, it is critical to understand the role of technology in teaching and learning. How can technology best support the development of disciplinary knowledge? How can it foster meaningful civic engagement? How can it cultivate 21st century skills? How can it provide expansive learning opportunities that develop learners’ interests and promote lifelong learning? Moreover, what is technology’s role in promoting diversity and access? How can learning designs contribute to greater societal equity and social justice?… Link

CALL FOR PAPERS C1: ICCE 2022 SUB-CONFERENCE ON ARTIFICIAL INTELLIGENCE IN EDUCATION/INTELLIGENT TUTORING SYSTEMS (AIED/ITS)

The ICCE C1 sub-conference on AIED/ITS & Adaptive Learning focuses on research and development of interactive and adaptive learning environments for learners of all ages, across all domains. The conference provides opportunities for the cross-fertilization of knowledge and ideas from researchers in many fields that make up this interdisciplinary research area, including artificial intelligence, computer science, cognitive science, education, learning sciences, educational technology, psychology, philosophy, sociology, anthropology and linguistics. It also includes many domain-specific areas for which AIED/ITS systems have been designed and built, including ITS for ill-defined domains…Link