CALL FOR PAPERS C5: ICCE 2021 SUB-CONFERENCE ON EDUCATIONAL GAMIFICATION AND GAME-BASED LEARNING (EGG)

Today, game-based learning, joyful learning, and gamification have become popular terms for practitioners and well-known research areas around the world. Learning fostered by games and toys is one of the most exciting and fascinating research areas in the 21st century education. When learners interact with games and toys, they explore worlds, encounter difficulties, and make decisions, which can make them feel emotionally engaged in the process of learning. Furthermore, they learn how to solve problems and develop creative thinking. In a sense, games and toys can be a good instructional tool to encourage inquiry, knowledge production, global citizenship, and creativity. In other words, games and toys are the combination of goals, methods and performance…. Link

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